Where does one begin when creating a miniature game? Is it the setting? The mechanics of the game? Or is it pulling out a block of modelling putty and sculpting out some sweet miniatures? I've been unable to post in this blog for almost a year simply because I don't know where to begin.
Writing is not a strong point of mine. I've been trying to write since the start of this blog (Circa Sept 2012) and it's been a slow going process. I never thought it would be so challenging to just write some stories. I keep hitting road blocks with fairly simple things like explaining currency or government, common cultural quirks and a ton of other things we take for granted. So I feel myself getting side-tracked or too caught up in trying to explain everything in my "fantasy world" that it takes away from the story at hand.
When I work on game mechanics, many different possibilities come to mind. I want something good but not a rip off of other games. The problem with that is; there are a few very good game mechanics out there for miniature games and I feel they are all taken already. I know it sounds like doom and gloom. And I will come up with something unique eventually, it's just hard to come up with when so many good mechanics already exist.
Finally the sculpting. Every good miniature game out there has their own line of miniatures. And for the most part, they are pretty sweet miniatures. If they weren't we wouldn't buy them and we probably wouldn't play their games. I am bad at sculpting. So bad that I don't think I'll ever be good at it. Is it a learned skill? Or something that you either have or you don't? Hopefully it's not the later and I will develop some skills later on.
So now you must be scratching your head thinking; you can't write, you can't come up with unique mechanics and you can't sculpt miniatures. What the hell are you doing trying to make a miniature game? Right? Well... I love miniature games. I have a ton of ideas that I would love to implement into a game. I welcome the challenge ahead, even if I have to eventually hire someone to sculpt and write for me. Maybe I'll write something good, maybe my idea of a game is what people have been searching for, and maybe not. We will see, though it may take time, a lot of time...
No comments:
Post a Comment